i am newer to Unity but far from new to programming. I am trying to check (and reset if the scenario arises) the current position of a character. I have checked numerous boards and the problem is always that someone spelled GameObject gameObject and I am confident that is not the problem… any ideas?

#pragma strict

	private var health : int = 0;
	var maxHealth : int = 10;
	private var isDead : boolean = false; 
	//var playerPos : Vector3 = playerObject.transform.position;

//set the players current health to a new value, if a negative is input then 
//default the health to 0.
function setHealth(health : int) { 
	if (health <= 0) {
		this.health = health;
	}
	else if (health >= maxHealth)  {
		this.health = maxHealth;
	}
}

function Reset() {
	GameObject.Transform.x = 11.38105;
	GameObject.Transform.y = 0.8;
	GameObject.Transform.z = -1.680236;
}

function update() {
	if (this.health == 0) {
		this.isDead = true;
	}
	
	if (gameObject.transform.y <= 0) {
		this.isDead = true;
	}
	
	if (this.isDead == true) {
		Reset(gameObject);
	}
}

Thanks

‘GameObject’ is the class. ‘gameObject’ is this specific instance. ‘Transform’ is the class. ‘transform’ is this specific instance of the class. In addition, ‘x’ is part of a Vector3 (position), not a transform. You can do ‘gameObject.transform.position.x’, but you can shortcut it to transform.position.x. So:

#pragma strict
 
    private var health : int = 0;
    var maxHealth : int = 10;
    private var isDead : boolean = false; 
    //var playerPos : Vector3 = playerObject.transform.position;
 
//set the players current health to a new value, if a negative is input then 
//default the health to 0.
function setHealth(health : int) { 
    if (health <= 0) {
       this.health = health;
    }
    else if (health >= maxHealth)  {
       this.health = maxHealth;
    }
}
 
function Reset() {
    transform.position.x = 11.38105;
    transform.position.y = 0.8;
    transform.position.z = -1.680236;
}
 
function Update() {
    if (this.health == 0) {
       this.isDead = true;
    }
 
    if (transform.position.y <= 0) {
       this.isDead = true;
    }
 
    if (this.isDead == true) {
       Reset();
    }
}