I have a simple test scene with two cubes (CubeA and CubeB) and each has a script attached to it (ScriptA and ScriptB).
I want the code in CubeA to be able to access the code in Cube B. I can do the following
//ScriptA
ScriptB.Test();
What I really want to do is more like this
//ScriptA
CubeB.Test();
Is there any way to do this?