# Javascript to WebGL

**URL:** https://discussions.unity.com/t/javascript-to-webgl/595772
**Category:** Web
**Created:** [September 1, 2015, 6:34am UTC](https://discussions.unity.com/t/javascript-to-webgl/595772 "2015-09-01T06:34:29Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![zzajac](https://avatars.discourse-cdn.com/v4/letter/z/ecb155/32.png) [@zzajac](https://discussions.unity.com/u/zzajac)
#### Post date: [September 1, 2015, 6:34am UTC](https://discussions.unity.com/t/javascript-to-webgl/595772/1 "2015-09-01T06:34:29Z")

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In WebPlayer it was possible to call method from javascript in Unity:  
u = new UnityObject2(config);  
u.getUnity().SendMessage(ScriptName, method, argument);

It is possible in WebGL?

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### Author: ![tomekkie2](https://avatars.discourse-cdn.com/v4/letter/t/73ab20/32.png) [@tomekkie2](https://discussions.unity.com/u/tomekkie2)
#### Post date: [September 1, 2015, 7:49am UTC](https://discussions.unity.com/t/javascript-to-webgl/595772/2 "2015-09-01T07:49:18Z")

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Possible, but just:  
SendMessage(GameObject.name, method, argument);

(I was just rewriting from WebGL to WebPlayer and forgot to add u.getUnity() and wondered why it was not working 👀)

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### Author: ![zzajac](https://avatars.discourse-cdn.com/v4/letter/z/ecb155/32.png) [@zzajac](https://discussions.unity.com/u/zzajac)
#### Post date: [September 1, 2015, 10:02am UTC](https://discussions.unity.com/t/javascript-to-webgl/595772/3 "2015-09-01T10:02:10Z")

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Thank you,  
just  
SendMessage(GameObject.name, method, argument) and everything is working.
