Hi,
I made an app using Unity called Jello Ballo:smile:. It utilizes a custom softbody simulation and interactive path drawing implementation, ie. it’s a little physics game.
The rules are fairly simple: draw paths with your fingers to control Jello and protect it from obstacles and enemies. Contacting too long with the path will heat Jello to prevent blocking.
It started as an experiment, but I decided publishing it as a game, I enjoyed working on this.
If you want to try it:
iOS: Jello Ballo on the App Store
Android: https://play.google.com/store/apps/details?id=com.BacheyGraphics.JelloBallo
Any opinions or suggestions are welcome.
All the best!