My jenkins build server keeps failing on UnityEditor.iOS.Extensions.Xcode, see error below:
FileNotFoundException: Could not load file or assembly 'UnityEditor.iOS.Extensions.Xcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool,uint&)
at UnityEditor.BuildPipeline.BuildPlayerInternal (System.String[] levels, System.String locationPathName, BuildTarget target, BuildOptions options, System.UInt32& crc) [0x00044] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:212
at UnityEditor.BuildPipeline.BuildPlayer (System.String[] levels, System.String locationPathName, BuildTarget target, BuildOptions options) [0x00000] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:152
The game builds just fine out of the actual editor. I have even #if UNITY_EDITOR && UNITY_IOS’d out all code using UnityEditor.iOS.Extensions. Still doesn’t work.
Anyone have any ideas?