"JENNY, SMASH!" - [iOS] [Android] - solo developer working on infinite puncher

JENNY SMASH
ROUNDBEARGAMES | Twitter | Facebook | Instagram

Left is red right is blue

Features

  • Smash buttons and trigger epic combos.

  • Beyond simple mechanics multiple twists will bring additional challenges.

  • Conquer planets each with distinctive themes.

  • Get achievements to unlock new characters.

  • Test your speed and earn your rank.

  • Expecting to beta test by the end of this year, and finish the whole project by early next year.

Developer Updates

#1 early prototype
#2 general look
#3 music&sound effects, new planets

JENNY SMASH
ROUNDBEARGAMES | Twitter | Facebook | Instagram

2 Likes

What’s the minimum android API?

if i understand your question correctly, minimum api level is set at “android 4.1 jelly bean” in my unity editor.
for this game i’ve only tested on my phone so far which is android 6.0 and it runs fine.

Looks like fun game! The point is to just beat the guys in line with various combos? I assume they will eventually fight back? :smile:

1 Like

yes! they won’t just fight back they’ll kill you :slight_smile: if you press the wrong button or wait too long they will attack. i just don’t have the animations and code for those yet. also more characters and attacks are coming :slight_smile:

Ooh! Sounds badass :wink: Looking forward to see that then!

1 Like

3206936--245376--enemy boxing combo.gif
some update after taking a break… overhaul in ui, more moves, and bugfixes.

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This is shaping up nicely! saw this a few months back. Keep up the work man.

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thank you :slight_smile: i’ve been held back for a bit because i’ve been too busy at work. but i am going to finish this game. some update on art is coming soon.

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I feel your dev pain. I am working a very simple “Rollaball” style game (yes it is the first game your taught in the beginners section) but with added meat and extra features which turn it into something enjoyable and not just “another rollaball game”. Its out for alpha testing with a few people at the moment. It is not even 50% finished yet.

Your game is solid and I am curious - what did you use for the art style/creation and the 3d models and animation?

1 Like

This look awesome and a nice original idea. Good luck! I’ll watch this thread.

2 Likes

↑ I guess you can call it pain but i very much enjoy the process :slight_smile:
originally i wanted to create everything. i used blender to make 3d models and only used shaders because i can’t draw textures. the rest is programming which i can do as well.
recently i bought some assets from the asset store because creating everything myself just took too much time. so right now a lot of props, environments and characters are from the asset store. ive modified the texture colors using mspaint trying to sort of make everything fit together.

↑ thank you! :slight_smile:

some big changes to general look of the game

1 Like

small correction.
after switching to openGLES3, minimum api level for android is now 4.3 jelly bean. still working fine on my android 6.0 (lg g4 phone which i had for 2 years)

Wow, this looks better everytime I come back to check in! cracking job. I don;t want to even ask how long its taken to develop.

My simple game is also shaping up but not out of Alpha test yet. Yielded some great feedback though.

Good luck with your project, looking forward to a release! Keep going!

1 Like

P.s. MS paint 3D is amazballs right. What a step up from MS.

Added sound as well as a new planet

JENNY SMASH
ROUNDBEARGAMES | Twitter | Facebook | Instagram

1 Like

Looking better and better! How does this perform on different mobile devices? It looks like quite a lot of polys on screen.

1 Like

yes in fact i’ve tried really hard to optimize this recently. on my lg g4 it runs at 60 fps no prob even with realtime shadows. i think the phone is well over 2 years old since release & it’s not particularly well speced so most phones should be able to handle it.

Crazy concept. Love it. I would definitely play this.

1 Like