if i understand your question correctly, minimum api level is set at “android 4.1 jelly bean” in my unity editor.
for this game i’ve only tested on my phone so far which is android 6.0 and it runs fine.
yes! they won’t just fight back they’ll kill you if you press the wrong button or wait too long they will attack. i just don’t have the animations and code for those yet. also more characters and attacks are coming
I feel your dev pain. I am working a very simple “Rollaball” style game (yes it is the first game your taught in the beginners section) but with added meat and extra features which turn it into something enjoyable and not just “another rollaball game”. Its out for alpha testing with a few people at the moment. It is not even 50% finished yet.
Your game is solid and I am curious - what did you use for the art style/creation and the 3d models and animation?
↑ I guess you can call it pain but i very much enjoy the process
originally i wanted to create everything. i used blender to make 3d models and only used shaders because i can’t draw textures. the rest is programming which i can do as well.
recently i bought some assets from the asset store because creating everything myself just took too much time. so right now a lot of props, environments and characters are from the asset store. ive modified the texture colors using mspaint trying to sort of make everything fit together.
small correction.
after switching to openGLES3, minimum api level for android is now 4.3 jelly bean. still working fine on my android 6.0 (lg g4 phone which i had for 2 years)
yes in fact i’ve tried really hard to optimize this recently. on my lg g4 it runs at 60 fps no prob even with realtime shadows. i think the phone is well over 2 years old since release & it’s not particularly well speced so most phones should be able to handle it.