I started to work on a UnityWebPlayer JEOPARDY like game. It would be cool if I could load each time different set of questions by changing/adding a *.txt file in a folder on my server. I’m still quite new to Unity, could you please suggest what approach suits my problem the best? I went through some stuff on the Internet, like serialization (whatever that means), save/load games, etc. but I would like to know what the best way is in this case.
Well, you’ve pretty much already said the answer in your question - load the questions/answers from XML or a structured text file into an array.
See How can I read data from a text file, putting a large amount of data into structures - Unity Answers for example code.