First sorry my english just translate using google.
I learn Unity in 2 months.Now, I making 2d runner endless game.When i moving objects (Background, Character…) occur jerky lag on screen.I don’t know how to solved it.
here my code :
i used :
transform.Translate(Vector3.left*speed*Time.deltaTime);
and :
transform.position = Vector3.Lerp(transform.position,
new Vector3(transform.x - 500f,transform.position.y,0),Time.deltaTime);
i try it at funciton Update(),FixUpdate(),LateUpdate() but same result.
i try change Time.deltaTime with constant number => same result.
i try change Time.detaTime = Time.smoothDeltaTime => same result.
i try change Time.detaTime = Time.fixedDeltaTime => same result.
i try set Time.maximumDeltaTime = 0.00001f => same result.
i used iTween, DOTween but same result.
please help me !