Jerky character movement

Hey all,

Im working on a game, but my character moves a bit jerkily on the floor of my environment. The environment is a sewer modeled in maya and imported as an .fbx file. The floor is flat, but the player still moves a bit jerkily.

I did a test with a Unity Plane w/ texture and the movement is smooth. I thought the solution might be to remove the mesh collider on the environment and try making planes to collide on, but for some reason I cannot find that component. Does the iPhone not have that sort of control?

Does anyone have any suggestions to solve this jerky movement problem?

If the floor is flat throughout, then an easy way to fix this is to use one or more box colliders level with the floor plane(s). If this isn’t OK for what you are doing then perhaps you can give some more detail about how the character moves (I’m guessing it’s a CharacterController but it might be useful to see the movement code, etc).