Hello there everyone,
I have used the Unity 4.6 UI for quite some time but I just can’t get my head around this problem.
The idea is to simulate a HUD, similar to a fighter jet like the F-16 for example.
The problem with it is, it stays stationary when the players perspective moves up/down or left/right, so that the elements on it always stay at the same position as the object they are pointing at (e.g. a waypoint in 3D).
How would I simulate such an effect?
Thank you in advance!
Steel
Reference video:
https://www.youtube.com/watch?v=GEgika_T4pw