Jet HUD in Unity

Hello there everyone,

I have used the Unity 4.6 UI for quite some time but I just can’t get my head around this problem.

The idea is to simulate a HUD, similar to a fighter jet like the F-16 for example.

The problem with it is, it stays stationary when the players perspective moves up/down or left/right, so that the elements on it always stay at the same position as the object they are pointing at (e.g. a waypoint in 3D).

How would I simulate such an effect?

Thank you in advance!

Steel

Reference video:
https://www.youtube.com/watch?v=GEgika_T4pw

Something like “portal effect” or “portal camera” comes to mind, but I’m really no expert on this.