even though ive tried to reduce the burn rate (aka max emission) and maximized the loops, the jet im using for a plane game im making is still limited…ii had made it work before but know it isn’t workking for soem reason. in addition to the particle renderer and emitter options, i have attached a scirpt onto the jet gameobject. Code below
particleEmitter.emit = false;
audio.Stop();
function Update () {
if(Input.GetButtonDown("Fire1")){
particleEmitter.emit = true;
audio.Play();
}
if(Input.GetButtonUp("Fire1")){
particleEmitter.emit = false;
audio.Stop();
}
}
can anyone help me figure this one out?