Jetpack Kurt flight instructor storytelling silliness

I have challenged myself to add some light storytelling element over the top of my otherwise-dry flight simulator game, Jetpack Kurt.

My ultimate intention is to storyboard and record some different audio snippets and animate them in-engine, at least for the first so many tutorial missions, to give the player encouragement and keep them interested.

Here is super-ultra-fast Unity primitives animated and overdubbed. It is silly but it is a start, about 45 minutes of quick-and-dirty animating/scripting, and for right now, a hand-played “mouth” function (like a puppet).

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What I’m doing is recording some pilots. So they randomly start talking when flying as passengers co-pilot or instructors.

After normalizing the pilot audio, while is playing If the audio level is over a value it opens the mouth.

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