I have challenged myself to add some light storytelling element over the top of my otherwise-dry flight simulator game, Jetpack Kurt.
My ultimate intention is to storyboard and record some different audio snippets and animate them in-engine, at least for the first so many tutorial missions, to give the player encouragement and keep them interested.
Here is super-ultra-fast Unity primitives animated and overdubbed. It is silly but it is a start, about 45 minutes of quick-and-dirty animating/scripting, and for right now, a hand-played “mouth” function (like a puppet).