After few weeks of discovering unity and hard working, I came with my first game on iPhone/iPod : Jewel Falls.
It’s a simple action/arcade game. My goal was to create a game with a simple concept that can give you hours of fun, like some famous game (Tetris, Puzzle Bubble, …).
So, the game concept is to collect jewels that are falling to get points. When you touch similar jewels on the bounce you get bonus points.
There are three game modes :
Marathon : Survive as long as you can by dodging bombs and collecting hearts that are falling among jewels to get the best score.
Rush : Do the best score in a limited time (choose among 3 times).
Time Attack : Reach the targeted score as fast as you can (choose among 3 scores to reach).
Features :
Online scores!
A scalable difficulty level from easy to hard.
Save settings preferences.
The game is under review by Apple and should be released in the beginning of september.
Finally, you can already try the game on the game website (thanks to the unity web player!) : www.jewelfalls.com/play-game/
This competition is going to be tough and very exciting with impressive challengers. I don’t expect to win with this first game, but it could be a way to gain some recognition!