I found your “poorly interactive dream” very interesting and I love all the special effects you put inside the city with the lights and the snowy landscape is fantastic.
Did you have to make everything by yourself (I mean landscape, snow, light effect, particle path…) or you use some assets from the store.
Thanks, jfheurtaux. I used rock models from the asset store to construct the mountain (snow effect applied in shader), I also asked some of my friends to help me with city models, made everything else myself. I mostly used custom shaders coded specifically for the demo: snow is just a grid of quads which is animated by the shader, “volumetric” light cones are self-rotating quads with some angle-based fading and moving noise layers.