JG (short demo)

So here’s a little demo I’ve been working on for some time. It’s not much of a game, more like… a poorly interactive dream.

Download link: Google Drive - Virus scan warning
(Windows/DX9/doesn’t demand top hardware… guy with Intel HD 4000 reported me that it worked fine)

Video (though it spoils everything. Better play yourself):

Some screenshots





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Nicely crafted!

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the waterpaint world is really impressive.

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I found your “poorly interactive dream” very interesting and I love all the special effects you put inside the city with the lights and the snowy landscape is fantastic.

Did you have to make everything by yourself (I mean landscape, snow, light effect, particle path…) or you use some assets from the store.

Great work and thank you for sharing your dream.

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Thanks, jfheurtaux. I used rock models from the asset store to construct the mountain (snow effect applied in shader), I also asked some of my friends to help me with city models, made everything else myself. I mostly used custom shaders coded specifically for the demo: snow is just a grid of quads which is animated by the shader, “volumetric” light cones are self-rotating quads with some angle-based fading and moving noise layers.

Wrote a blog post about painterly rendering implementation, “Rendering painted world in JG”: Rendering painted world in JG « Mr F

I absolutely love the look and feel of your environments. Some neat transitions there.

Fantastic!