Jipieee - modo201 has finally been released! :O)

http://www.luxology.com/

Jipiieepjieepieeejip! jumping around This looks so great! :O)

… and it now has a built in fbx exporter!

R.

Yep, wasn’t Joachim performing a single requesting visit there. ;O)

dunno :slight_smile: Either way its good to have it!

R.

Did you order the full version or are you downloading those gigs? :O)

Hey and it comes even better as HalfLife2 Episode I has gone golden - 1st June. www.steampowered.com/

Then there is the soccer wm in germany…

And then…

break

:O)

Modo seems great, it feels like the LightWave modeler on steroids. Only did the trial though so I didn’t delve that deep into it.

I have the full version of 201 and downloading all those gigs :slight_smile: The download is in three parts 1) the app: 69MB 2) Clips 400MB and 3) videos 1.55GB

It is a torrent download so very benign - if you don’t have the download capacity you can download the app and wait for the vidoes on the dvd.

Richard.

Modo is what LightWave would have become had the original creators not left.

R.

That’s what i did…hope that ups won’t be too late now… :O)

I’m just not fond of downloading 5 Gigs (2.5 Gigs for each platform) at the moment.

That looks amazing, to bad they don’t have a demo available.

How compatible is that with Unity?

It has built in fbx exporter, so I’d imagine very.

Now if only I could try it.

The fbx exporter works very well (except for one tiny thing - there seems to be a bug in that you have to flip all the normals before exporting (I have reported this to Luxology)). However it is trivial to work around as you just have to press the “F” key before exporting (or saving).

The thing that I really like is that you can work entirely in fbx mode. That is, if you save your file as fbx (instead of “exporting”) then Modo will continue to save as an fbx ie. it keeps fbx as its native file format until you do a different “Save As…”. Thus you don’t really have to export at all. It works the same as Maya and Cinima4D in that repsect.

Now, we just have to wait for animation :frowning:

Richard.[/b]

Wait for animation?
More info please.
Does Modo not support it or does it not export properly?

Modo 201 has NO animation - it is a modeler and renderer only.

Modo 301 will have animation - but won’t be available for quite some time
(ie a year or two type thing) - I am guessing here: - Luxology did demo animation at an Apple Event a year or two ago so I assume that is what they plan to put in the next major version of Modo

Richard.

ok well that sucks, but… i was going through some rendered images on the forum and one of them at least had some sort of bone type system. I understand that it is possible to animate inside Unity itself. Would that work here?

Yes - you can do simple animation in Unity. You can keyframe translation, rotations and scales , but there is no graph editor (for adjusting ease/out type thing) nor IK etc. so I wouldn’t want to do in any serious character animation using Unity, but it would work fine for blocking out mation and for simple machines.

You could do all your modeling, texturing and shadow baking in Modo and then animate in a free package such as Blender or very cheaply with something such as Cheetah3D

Richard.

Uhh Blender can’t export bones or animations into Unity. Or am I gravely mistaken? And I could check into Cheetah I guess.

Ooops - sorry - haven’t actaully used Blender (or Cheetah) - I was just going on their feature specs - but I do used Modo, Maya and LightWave!!

Richard.

Does Modo have any kind of bone system then?