My game plays fine in editor, desktop, and web; however, when I run it on my Android phone it has a framerate jitter every 5 to 7 seconds or so. The jitter doesn’t seem to be correlated to any specific part of the game. It happens when a lot of physics calculations are going on, and while all of the rigibodies and colliders are removed.
I have tested my game on my Droid X, 1GHZ OMAPP CPU, and an EVO 4G, 1GHZ Snapdragon CPU.
Spare the jitters, the frame rate stays at a constant range of 60 to 70 FPS.
On a last note, I am using the trial version of Unity Android. I’d be happy to hear this issue only comes up in the trial version.
Thanks in Advance.