Jitter issues when testing the HTC Vive in Unity

I’ve found that when I’m testing out content in the Vive while connected to Unity I am getting an awful jitter effect any time a button on the controller is pressed. This happens every time regardless of the content or scripts I am using. Even just plain scene with nothing but a floor and the camera rig will create the jitter for every button press.

When I build the scene and test it, everything is fine and the jitter is gone. This seems to have something to do with the live connection to unity in the test environment. Has anyone else noticed this? It makes testing while in the HMD a nausea filled adventure. Any help would be appreciated!

I noticed this in the Unity editor after running the profiler. If you make a build it should be non jittery. I think it’s something with the profiler when running within Unity.

Perhaps unrelated, but we remarked that we got rid of 90% performance problems in the editor by setting “maximise on play”…

So, this jitter problem disappeared when I upgraded to Windows 10. It may have strictly been a Windows 7 issue. I’ll keep that Maximize on Play tip in mind if this ever crops up again.