Jitterbugs

I attached a smooth follow script to my camera to follow a biplane, and it jitters like crazy. Any good ideas on what to do?

Make the rigidbody use interpolation.

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Thanks. Why does it do that and what does Interpolate mean? And now for another question…

How do I limit rotation. I have

	if (transform.rotation.x > 75) {
		transform.rotation.x = 75;
	}
	if (transform.rotation.x > 285) {
		transform.rotation.x = 285;
	}

but it doesn’t work. Thanks!

http://unity3d.com/Documentation/ScriptReference/Rigidbody-interpolation.html

You need to use euler angles and not quaternions:
http://unity3d.com/Documentation/ScriptReference/Transform-eulerAngles.html

I’m not exactly sure how to do that. Can you give me an example, por favor? Gracias.

I don’t have it in front of me, but I have the recollection that one of the included controller scripts in Standard Assets uses a Clamp function on the transform to restrict camera rotation.

I’ll look when I get home if you can’t find it.

No, I can’t find it. Thanks for all your help, guys.

Standard Assets/Camera Scripts/Mouse Look.cs

urg… Isn’t there any way to do it in Javascript. I can’t code C for my life and I don’t want to try and recode the rest of the file just to work with that.