Job $$ XR Input port to Steam VR input

Hello
We are looking for developers who can change XR input to Steam VR input on the Unity engine so that the game works on Valve Index and HTC VIVE.

If you are interested, please contact me at: admin@source-byte.com

Have you found anyone? I am in need of the same assistance.
If you can point me in a direction that could help I will be most grateful…
Thanks

Thats not an easy task to do, there is a lot to change when using XR

Hi… Thanks for the reply… Actually the project, I think, is not setup completely that way with the new XR Unity system… It is presently working and running through Steam from Unity and only the linkup to the controllers needs to be hooked up.

If you could assist, that would be awesome. And of course paid…

TLDR: There is a fix to get input working the other way around, and open XR should eliminate the need for this work around later this year once unity releases the open XR plugin in beta. (Steam is also moving over to open XR from their currently proprietary “open/steam vr” solution.)

I posted this in a previous forum:

For anyone who can’t wait for a “official” fix for this “bug”, I found this hack (which was also commented about above) a couple weeks ago which looks like it should provide a work around for the 2020.1 SteamVR Input/Interaction Toolkit intercompatibility dilemma were all facing:

Step by step guilds (read first)

Preconfigured Setup

Disclaimer: I haven’t personally tested this yet.