Join our online research interviews

Hi everybody,

Since our GDC roundtables got cancelled, we’re running a series of online 1:1 interviews via Zoom to get your feedback on a variety of topics. If you’re interested in chatting directly with someone from Unity, please take a look at all the topics available for discussion listed below and sign up via the Calendly links to be considered for participation.

Available topics:

The future of 3D art creation
This conversation is an exploration of the challenges and solutions for building and assembling 3D content for future large-scale games and interactive experiences.

Requirements: We are looking to talk to 3D content creators who have experience building high-quality interactive experiences.

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Playtesting in game creation

What is the biggest challenge in testing a game? Let’s discuss how much time you’re spending on testing before launching a game and where the biggest testing challenges are. Is it in QA testing, compatibility testing, game experience testing?

Requirements: We would like to speak with studios/companies that invest in testing their games pre and post launch.

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UI Animation

Open discussion to go over the current challenges of animating UI content and to define what success looks like.

Requirements: Prior experience of designing or implementing user interfaces in Unity or other applications.

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Streamlining collaboration by fixing merging

Let’s discuss your workflows, needs, and give early feedback on UX mock-ups for Unity’s upcoming merge solution.

Requirements: Professional content creators who have experience working in a team environment.

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2D Workflows and Performance in Unity

We’d like to know about how the 2D features are performing in a production environment. Where do they excel and accelerate your workflows and where do they hold you back?

Requirements: We are looking to speak with users who are creating 2D projects in Unity.

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Supporting Your Career and Business Goals in Unity

Let’s chat about how you’re monetizing your Unity skills (by selling games, doing freelance work, or full-time employment) and how Unity can support you in reaching your career and business goals.

Requirements: You are currently making money using Unity and have been doing so for at least a year.

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Multiplayer Game Services

Provide feedback and influence the roadmap for Unity’s engine-agnostic, customizable services infrastructure built to run the next generation of multiplayer games.

Requirements: Professional game developers building real-time multiplayer games.

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Social interaction in videogames. Retention, engagement and toxicity

Let’s discuss topics such as toxicity or the impact of voice comms in their gameplay and retention as well as discussing best practices to allow players to interact.

Requirements: Participants must be working for a game studios that have developed or are currently developing a multiplayer title.

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Build vs buy to operate multiplayer games

We want to get your feedback on the advantages of building or buying technology to operate your games.

Requirements: Participants must be working for a game studios that have developed or are currently developing a multiplayer title

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Feedback on developing for Magic Leap

We want to learn more about your experience developing for Magic Leap.

Requirements: Users actively building for Magic Leap

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We are always thankful for your feedback, especially during these challenging times. Let us know if you have any questions.

Edit: Added sign-up link for the “developing for Magic Leap” interviews, removed Addressables interviews from the list (canceled).

1 Like

One of these for XR or just VR would be fantastic also, had a lot of bugs with XR across the 2019 -2020 releases so far and even more bugs with Universal RP and built-in renderer.

Very keen to hear what the plans are to stabilise/mitigate these bugs and also what the future plan for OpenXR support is within Unity as there doesn’t seem to be any mention of that yet!

1 Like

Addressables link is not valid

That’s great, looking forward to more of Unite available online!

The Addressables interviews were canceled. I’ve removed the entry from the list.

Sad :frowning:
Working with addressables is biggest pain in our project :frowning:

3 Likes

Should interview candidates prepare notes/ideas about the topic? Or will we will be asked preprepared questions?

An Education conversation is needed.

i’m just curious if Unity plans to head back towards easy releasing across platforms, or if it is locked into further splintering. (ie, very complicated to build for diffrent VR platforms. Standard Assets removed 2years ago with some github offering for parts of it that isn’t official yet, but also requires the new input system package - that also isn’t done yet?)

My workflow is to make VR things for all the available hardware, then spit out a WebGL version for students that can’t afford the hardware. Unity doesn’t seem interested in making this easier. seems to be getting endlessly harder.
(don’t see a chat topic that fits this exactly)

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I second that there should be one about XR.
Also, what about Packages, and the future of AssetStore?

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No interview candidates do not need to prepare notes. They will be asked prepared questions.

Can we ask questions on specified topics and how to solve it?

What is Zoom? It requires to download something.

Is this closed? I tried to signup for Career & Business goals, but it said no dates are available for April.
I would like a XR opportunity.

It looks like all the available spots are booked. This time there are no plans for XR interview sessions but we do intend to run more of these interviews in the future.

1 Like

The interviews are meant for Unity to collect feedback from users, not for Q&A. However, users can ask questions at the end but the interviewer might not know the answer.

Zoom is the video conferencing app that we use to conduct the interviews. It is possible to participate in the calls through your browser https://support.zoom.us/hc/en-us/articles/115005666383-Show-a-Join-from-your-browser-Link.