Hi everybody,
Since our GDC roundtables got cancelled, we’re running a series of online 1:1 interviews via Zoom to get your feedback on a variety of topics. If you’re interested in chatting directly with someone from Unity, please take a look at all the topics available for discussion listed below and sign up via the Calendly links to be considered for participation.
Available topics:
The future of 3D art creation
This conversation is an exploration of the challenges and solutions for building and assembling 3D content for future large-scale games and interactive experiences.
Requirements: We are looking to talk to 3D content creators who have experience building high-quality interactive experiences.
Playtesting in game creation
What is the biggest challenge in testing a game? Let’s discuss how much time you’re spending on testing before launching a game and where the biggest testing challenges are. Is it in QA testing, compatibility testing, game experience testing?
Requirements: We would like to speak with studios/companies that invest in testing their games pre and post launch.
UI Animation
Open discussion to go over the current challenges of animating UI content and to define what success looks like.
Requirements: Prior experience of designing or implementing user interfaces in Unity or other applications.
Streamlining collaboration by fixing merging
Let’s discuss your workflows, needs, and give early feedback on UX mock-ups for Unity’s upcoming merge solution.
Requirements: Professional content creators who have experience working in a team environment.
2D Workflows and Performance in Unity
We’d like to know about how the 2D features are performing in a production environment. Where do they excel and accelerate your workflows and where do they hold you back?
Requirements: We are looking to speak with users who are creating 2D projects in Unity.
Supporting Your Career and Business Goals in Unity
Let’s chat about how you’re monetizing your Unity skills (by selling games, doing freelance work, or full-time employment) and how Unity can support you in reaching your career and business goals.
Requirements: You are currently making money using Unity and have been doing so for at least a year.
Multiplayer Game Services
Provide feedback and influence the roadmap for Unity’s engine-agnostic, customizable services infrastructure built to run the next generation of multiplayer games.
Requirements: Professional game developers building real-time multiplayer games.
Social interaction in videogames. Retention, engagement and toxicity
Let’s discuss topics such as toxicity or the impact of voice comms in their gameplay and retention as well as discussing best practices to allow players to interact.
Requirements: Participants must be working for a game studios that have developed or are currently developing a multiplayer title.
Build vs buy to operate multiplayer games
We want to get your feedback on the advantages of building or buying technology to operate your games.
Requirements: Participants must be working for a game studios that have developed or are currently developing a multiplayer title
Feedback on developing for Magic Leap
We want to learn more about your experience developing for Magic Leap.
Requirements: Users actively building for Magic Leap
We are always thankful for your feedback, especially during these challenging times. Let us know if you have any questions.
Edit: Added sign-up link for the “developing for Magic Leap” interviews, removed Addressables interviews from the list (canceled).