Join two sprites together in pixel perfect matter.

Hi there.

I have 2 sprites. They’re triangles, no shadows, no anti-aliasing (“anti-aliasing” is provided by editor as tri-linear).
I have placed them into the world, and I’m trying to make them manually attached to one another, but it’s kinda hard visually since looking at 3D world, on 2D screen makes it kinda finicky (also camera isn’t precisely realistic). Also, the perfect rotation I’m seeking for looks something like this 0.48595420380004385290538458023580938593450238504350249538958290584385 and I don’t know math formula to find the magical turn (no, it’s not as easy as doing current angle - 180).

I remember seeing tutorial about this, how with certain keys or options, you could bind two sprites in pixel-perfect matter, by this method you could also create room by using only planes. Not a single light-ray would get through.

Can someone please remind me how it went?

On the default sprite material, there’s a “Pixel snap” option (this will not work perfectly in awkward resolutions such as 641x481). Additionally,if you hold the ‘V’ key in the editor, it will let you drag objects by their vertices and snap them to vertices from other objects.

On the default sprite material, there’s a “Pixel snap” option (this will not work perfectly in awkward resolutions such as 641x481).

I couldn’t find anything called “Pixel Snap”. The only topic of Unity I got refered to was Pixel perfect 2d in 4.3? - Unity Engine - Unity Discussions this one.

As for using V key, it didn’t work, the sprite just went all over the place.