Join us for #SRPLife Week!

Edit: Someone has already made a wonderful pull request for this as I was figuring out how to do one myself, please go and give this some love:
Hook in GI (probes) to SpeedTree. by russoh · Pull Request #720 · Unity-Technologies/Graphics · GitHub

For well over a year, Speedtree shaders in UniversalRP didn’t sample ambient light (and they still don’t) and also bake completely black for some reason but they look just fine when using URP-Default shader. I just found out this was a 2-line code fix thanks to [mention|mBRxQ4Zs8mzHIlQwR1cB0g==] here
I kicked off enough about it over the past year that it’s been given an issue tracker case

To think a high majority of foliage and environment assets on the asset store use Speedtree shaders, I was stumped for well over a year on why my environment assets looked so different to the built-in renderer. Even Speedtree customer support acknowledged the issue but said they had no control over fixing it or helping Unity fix it.

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