I’ll try and keep this brief and clear.
I currently have a game with continuous play servers. When a client joins a server, he should have the current state of game before he can interact (or run some setup code). This state involves many networkView.RPC with RPCMode.AllBuffered and Network.Instantiate calls (as well as some calls to Network.RemoveRPCs).
As the title says, how do I wait to make sure I’ve received all those calls?