Some weird scale issues. Joint anchors after conversion are not where they are on game objects.
The bodies are parented, so they get unparented during conversion. But why is that causing the issues if every object in the hierarchy has a scale of 1,1,1??
Result:
EDIT: Nvm, the target body is scaled down. When it is not scaled, the result is as expected. HOWERVER still, it should be able to handle the scaling, right? WYSIWYG?