Joint authoring is a nightmare

Some weird scale issues. Joint anchors after conversion are not where they are on game objects.

The bodies are parented, so they get unparented during conversion. But why is that causing the issues if every object in the hierarchy has a scale of 1,1,1??

Result:

EDIT: Nvm, the target body is scaled down. When it is not scaled, the result is as expected. HOWERVER still, it should be able to handle the scaling, right? WYSIWYG?

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Side note: Who the hell needs those huge debug joint markers? 1 meter? Iā€™m working with a character and the joints should be 5cm in size maybe. I wish it was configurable, or better: scalable.

Thanks for highlighting this. Yup, scale is not yet handled on the bodies. Pretty sure I have a WIP branch looking at adding scale support somewhere. I can see about scaling the pivots based on the camera as well.

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