Hey guys!
I’m messing around with the physic/rigidbody system in unity to see if it’s good enough for my project and I have a problem. I’m using joints to group my objects together, but I can’t rotate them. I tried with code and even in the scene, but it only shakes for a frame and then resets.
I have a weight attached to a “rope” attached to a sphere that is suppose to rotate with code. I want everything to keep their original forms(not bend like an actual rope would do).
Hope you can help me!!
