Joint Projection Mode randomly stops working

The configurable joint projection mode seems to disable itself after 4 respawns of my character but it still shows that it is enabled

This is what I expect the physics to behave like but it only works proper for the first 4 spawns of my character:

And this is the result after 4 respawns which would also be the same as if I were to disable the projection mode on the joints but I don’t and they still show as being enabled for position and rotation:

Every respawn after the 5th will pick between the right and left arm for disabling projection mode even though it is still enabled:

For every time I start the project the pattern resets and is dependent on the amount of times I respawn for disabling the projection mode even though it is still enabled.

Edit: If I create a new local physics scene then merge the active scene with the new scene this problem goes away. If there was a way to reinitialize the main scene’s physics on its own then it would probably work the same way as merging a new physics scene instance.

That seems a very consistent setup for reproducing the issue. I recommend you to file a bug with the bug reporter including a minimal project that demonstrates the issue.