JointMotor2D freeSpin?

JointMotor has a freeSpin property such that “If freeSpin is enabled the motor will only accelerate but never slow down.”

JointMotor2D has no such feature and my 2D cars brake when going downhill since their velocity when going downhill would surpass WheelJoint2D’s joint speed.

Any suggestions on how to overcome this?

Box2D doesn’t support this but it would be possible to add it. I’m not sure there’s any way to achieve this now beyond simply turning-off the motor when the wheel-body motion is beyond a certain angular velocity.

I’ve added this to the internal feature request board.

Ok, thanks MelvMay