Referring to this Unity tutorial - https://www.youtube.com/watch?v=zvHB1fsRadQ
It literally doesn’t work. I create a new empty project and add two sprites. On one, I add a Collider 2D, Rigidbody 2D, and make it Kinematic. On the second positioned below the first, I add Collider 2D, RB2D of mass 5, and Spring joint of length 5, just like the YouTube tute. I set the Spring target to the Kinematic object. I see no gizmos in the Scene viewer even though Gizmos are explicitly enabled, including a tick-box in the joint option. I run the scene. The spring instantly extends to its length with no bounce.
Am I missing something, or is there catastrophic bug in operation?
Edit : I’m using Unity 4.3.4f on Win7 64bit