The joints form my skinned meshes are not correctly imported with Unity 3. The position of the joints is incorrect. On my system is also standing a copy of Unity iPhone 1.7. There is everything imported correctly! Is there some import setting in Unity 3 that I have to set extra to get the same joints behaivor as in Unity iPhone 1.7? I use fbx files exported with Cheetah 3d and Carrara 8 Pro. Both seems to have the same problem. Should I fill in a bug report?