I have animated a flower ‘growing’ by scaling the joints from size 0>1. Its super neat and creates a nice effect. But I found out that Unity does not like this. Lots of forums advised to turning off ‘segment scale compensate’ in Maya, but that does nothing when I export it to Unity.
I can use a nurbs circle (flower parented to this), and scale the nurbs circle acting as a control. It does create the same effect, only annoying this is, I have to re-do that for all my flowers, and you cant see the control when its scaled at ‘0’.
If there is a fast/quick fix that I have become oblivious to online, tell me about it and I can delete this thread.
Thank you
