If I wanted my character to grab an enemy and have him spin him around by his hand, which type of Joint component would I use, and how would I go about it? Or would I even use a Joint Component?
Example: If I were to spin the enemy by his foot, would this approach work for it:
I make the transform.parent of the Enemy the Enemy’s leg, and then make the transform.parent of the Enemy’s leg the Player’s hand. Would that in turn cause the enemy to be moved by the Player’s hands?