What I am trying to accomplish is being able to drag the an object around another center object. My center object does not move or rotate. My draggable object must keep its orientation and distance at all times from the center. Essentially i want to do the same thing as just rotating an object around another object at a set distance, but having the user drag the object 360 degrees. I have tried to use the different types of joints but being this is my first time actually having to use them im very very novice at them. Anyone have any suggestions.
Ok rethought about this and here is what im wanting to do. Using dragrigidbody to drag an object around the surface of a sphere. Any suggestions.