I there,
Just realeased m’y project made with Unity 5 (started on Unity 4 5 years agoo) based on the book of contemporary writer Juliette Mézenc and designed with her. It’s a litterary TPS where health bar become chapter lecture progression and so on. I made heavy use of mesh generation at runtime. Every controls are designed in a way to slow down the rythm of traditionnal game design. And it is in French only ! The point here was obviously not to make a hit but rather have a thought on game technic tools and see how creativity can be boosted buy opening the roof of the engine and dig into it. One of the concept that help me keep the objective was to make the game talk about itself while playing. I tried to find startegies to achieve this. From a realistic graphic look i wanted at the begining of the production i drifted to a procedural and calculation behavior on all level more and more. It’s in the code that relie the magic (because it’s nothing than magic and so powerfull !). It’s quite experimental but the game is stable. By the way : at some point you can unfold the sea, dig into Courbet’s Origin of the world, visit my flat in south of France, write your own poetry with the help of Newtopie éditor macros and visit the Sète brise-lames underground caves. The trailer is on the editor Publie.net page :
Autour du Journal du journal du brise-lames | éditions publie.net
The game was exhibited at national contemporary art muséum of Beaubourg (centre Georges Pompidou) in Paris in september 2020.