Whenever I connect my Nintendo Switch Pro Controller and press on the joy stick, it doesn’t work right.
When I hold the stick all the way left, it registers as 0, but when I hold it partially to the left, it registers perfectly.
This happens when x approaches -1 (left) and when y approaches 1 (up).
I’m using a Nintendo Switch Pro controller, and I’m using the New Input System with the generic Gamepad commands being used in the action map thing. Also, I’m pretty sure there’s no dead zone things what would affect it.
I’m also using a player input manager that instantiates a prefab with a player input component that uses the inputs.
That’s about it. No idea what’s causing this.
It works normally on my keyboard and my other controllers, but not this one for some reason.
Edit: I’ve just checked and, weirdly enough, the controller’s values seem to be working perfectly according to the Input Debugger