Joystick buttons: how to map more than 3

hello all,
to start off, i’d like to note that I have been doing unity for some 3 years now. however, I have never worked with Joysticks before. So my question is as blatant as the title: how to map more than 3 buttons.
I used the Input Manager and came up with code that makes the char (a block. don’t you love blocks?) move whatever direction you push the joystick. works great.
As for buttons, 3 work. but, when I tried to map in more via the input manager, nothing happened.
I used this site: http://html5gamepad.com/
my gamepad (a logitech wingman extreme) mapped out perfectly on that website.
can anyone suggest why it wouldn’t work? i can supply more info about it upon request.

thanks much, Rocketman, CEO of Fallingstar Studios
btw, i use C#, if it matters

On Joystick Axis properties, there in Axis type, have many axis to choose and each axis is a button from Joystick. You can set joystick buttons using “joystick button 7” for example on positive and negative values from an Axis and you can set a button through axis type input like “17th axis joystick”. So need to create a new Axis to a specific case, like in my Fly Jet Hover script, i was create an axis called “Thrust” and was put there the positive and negative as Q and E and on alternative positive and negative i was put “joystick button 6” and “joystick button 7”. I could create a new axis called Thrust Joystick and setup the axis type as “6th axis joystick” or “7th axis joystick” to use the same buttons, but in a different way.