Hi,
What is the DLL used for the Inputs in Unity?
Can I use the DLL for Inputs from the previous Unity 2.6 in the Unity 3.3?
I’m asking this because in the 2.6, the joystick (axes) works fine with the hardware I’ve created, but, in the 3.3 not work correctly. And, the same Hardware works fine in the Windows Joystick Properties Window…
Can Someone help me?
There is no dll being used that you could replace or alike.
If you dislike what unity uses you have to implement the whole thing yourself
as for the windows joystick property window: its useless, it bases on XInput which unity does not use
It’s strange because in the 2.6 version it works (I still have the 2.6 version installed)… So, I don’t know what and why the Unity team had made a change in this thing…
3.1 is fairly outdated; the latest public version of Unity is 3.3 (with 3.4 on the way). If you experience problems, make sure you have the latest version so you can see if they’ve been fixed.
–Eric
Yes, my mistake, I’m using the 3.3.0f4 version…
I’m still with this problem, anyone?
Unless you write a plugin for your usage (look at the available xinput unity assembly for a start) there is nothing you can do.
The input system changed with unity 3d which has its impact on input devices and as you cant’ access or modify it, you have to ignore it and use something completely external