using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PlayerController : MonoBehaviour
{
public float speed;
public Text PuntiText;
public Text winText;
public VirtJoystick joystick;
private Rigidbody rb;
private int Punti;
void Start()
{
rb = GetComponent<Rigidbody>();
Punti = 0;
SetPuntiText();
winText.text = "";
}
private void Update()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
if (moveJoystick.InputDirection != Vector3.zero)
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Pick Up"))
{
other.gameObject.SetActive(false);
Punti = Punti + 1;
SetPuntiText();
}
}
void SetPuntiText()
{
PuntiText.text = "Punti: " + Punti.ToString();
if (Punti >= 33)
{
winText.text = "Hai Vinto!";
}
}
}
Assets/Scripts/PlayerController.cs(32,75): error CS1023: An embedded statement may not be a declaration or labeled statement.
Please help me