Hi,
On Windows, the joystick detection seems to be done only when the application starts, and then never gets refreshed or updated as joysticks are plugged or unplugged. This does work very well on mac tho, so I wonder if this if there is a work around or if this is a bug and I should file it if not already?
When I inspect Windows settings, Windows properly refreshes the list of plugged joysticks as I plug unplug. So I guess the problem is on Unity sides isn't it?
This is also happening during authoring.
Jean,