Dear community,
I’m working on a VR flight simulator. The VR output device is an Oculus CV.
For the time being, I want to use a conventional joystick (instead of the Touch controllers) as input device. I read the axis data with
float inputH = Input.GetAxis("Horizontal");
etc.
When starting the app in VR mode, this at first works. I receive meaningful inputs from the joystick.
As soon as I wear the HMD, the readings are constantly zero. It does not recover if I put the HMD off.
Unity version is 2018.4. Oculus app version is most current. Tested with two different joystick types/vendors, different USB ports.
Any hints at why this happens?
Best regards,
Thomas