Hello everybody,
after all this years I’m trying to work with unity.
My javascript is good but unity’s javascript is a bit different.
However I have a math problem. Normally I would calculate with math.deg but this function isn’t present. So I did it this way. So I’ve created a testing-cube. It’s rotating like hell but not with the mouse…
However maybe you know a solution. And no, I won’t use any standart assets.
I want to learn and make experience.
#pragma strict
function Start(){
}
function Update(){
var cursor = Camera.main.ScreenToWorldPoint( new Vector3( Input.mousePosition.x, Input.mousePosition.z, 10 ) );
var rotation = Mathf.Rad2Deg * Mathf.Atan2( cursor.x - transform.position.x, cursor.z - transform.position.z );
transform.Rotate( 0, rotation, 0 );
Debug.Log( "x: " + cursor.x + ", z: " + cursor.z + ", rotation: " + rotation );
}
So console says mouse position x and z are correct and in 3d. Only the rotation thing doesn’t work…
Greetings,
Bambenek