JS Setting int value from another script

Hi. Im making a game in which the player moves around w/ a flashlight. Over time the flashlight dies, unless the player collides with ‘batteries’. The battery lvl of the light is set in batt_lvl int in my flashlight script, but i need to access the var and set it back, upon colliding with battery FROM a different script. I have collision working, but im having trouble accessing/changing the var in the move_player script. Please help, thanks.

FLASHLIGHT SCRIPT

public var batt_lvl : int;

function Update () {

	batt_lvl -= Time.deltaTime;
}

MOVE SCRIPT

public var lightScript : flashlight; //trying to access the script??

function OnCollisionEnter2D(batt: Collision2D)
{
	if(batt.collider.name == "battery")
	{
		Destroy(batt.gameObject);
		
		lightScript.batt_lvl = 7000; //**problem (wont change
	}

Access the component via the GameObject with the attached flashlight script. You can get the component via the GetComponent method.

In case the script is attached to the same GameObject you can acces it via

var script : FlashLightScript;
script = GetComponent ( FlashLightScript );
script.IncreaseBattLvlBy ( 7000 );