if(ammo > 0)
{
ammo --;
var projectile = Instantiate(shot, transform.position, Quaternion.identity);
projectile.rigidbody.AddForce(transform.forward * 1500);
}
JS code
if(ammo > 0)
{
ammo --;
var projectile = Instantiate(shot, transform.position, Quaternion.identity);
projectile.rigidbody.AddForce(transform.forward * 1500);
}
C# code
why does it not work?
theres something wrong with the rigidbody in c#