So i have a JavaScript here, it’s for a catapult, kinda like the one you can see in this trailer:
“Go to 2:12 to see what i mean”. So my basic functions are, if i press “F”, the catapult goes into a charging animation. And that calls a function called Charged, which waits for 10 seconds before it’s charged.
When it’s charged, i want it to be shootable with “p” after 10 seconds when it’s charged.
I have tried soooo many ways. I have barely any idea how to script, i just mixed some stuff up
First of i can’t put a if(Input.GetKeyDown(“p”)) in my custom functions, and i cannot put Yield WaitForSeconds(x);
in my update fuctions. There are probably good reasons for that, that i don’t understand, but that’s not the point though:smile:
Here is my messy unproffesional script:
- #pragma strict
- var node1 : Transform;
- var Boulder : Transform;
-
- function Update () {
- if (Input.GetKeyDown(“f”))
-
- {
- animation.CrossFade (“Charging”);
- Charged();
-
- yield WaitForSeconds (12);
- {
- Debug.Log(“Ready to Fire”);
- }
- if (Input.GetKeyDown(“p”))
- {
- Instantiate(Boulder,node1.transform.position,node1.transform.rotation);
- animation.CrossFade(“Firing”);
- }
-
-
- }
-
- }
-
-
- function Charged() {
-
-
- yield WaitForSeconds (9);
- animation.CrossFade(“Charged”);
- Debug.Log(“Charged”);
- }
-Thank you for taking your time to read through the mess lol