Hello sorry for my english.
I create a game on iOS and I manage the different languages with the files are in Resources/Languages
When I run on Desktop, no problem the language are correctly managed .
But on iPhone all my Text is noValue (default value when the key is wrong)
I think i write my files “EN.json”,“*.json” in bad location and they aren’t export on IOS.
I show you my code where i call the .json file.
private void GetJsonFile()
{
string path = string.Format("Langues/strings_{0}", Langues.currentLanguage);
try
{
_jsonFile = Resources.Load(path, typeof(object));
_json = JSON.Parse(_jsonFile.ToString());
}catch{
print("Le fichier de langues n'est pas présent");
}
}