Hello there,
I am having trouble using the JsonUtility.ToJson function. The answers I find online are confusing, I am trying to serialize a List of a custom type, which is a plain class that only includes int, bool and float. All of the variables are public and the class has an Serializable attribute. On the Unity docs I see it says “passing an array to this method will not produce a JSON array containing each element, but an object containing the public fields of the array object itself (of which there are none).” To me it looks like that a list woulnd’t work either however I have read about people using this to serialize a list so I am very confused right now. This is the code:
[Serializable]
public class AnimData
{
public int id;
public int type;
public bool dirty;
public float Value;
}
//I use the following line to serialize
string data = JsonUtility.ToJson(DataList);
On Debug.Log it show the string data as “{}”, I am a 100 percent sure the list contains items, I have a debug right before the serializing to check for the list count.
Thanks in advance