JsonFx Deserialize Special Characters

I have a problem with deserializing special characters using Json.fx. When I try to serialize characters like “ğ,ş,ü”, Jsonfx.Serialize and Jsonfx.Deserialize functions don’t work correctly.

I try to solve Localization problem for my application. Help me please.

Here is my classes :

public class Language
{
public int LanguageId;
public Menu menu;
public Language()
{
menu = new Menu();
}
}

public class Menu
{
public List MenuStrings;

public Menu()
{
    MenuStrings = new List<string>();
}

}

public class Localization : MonoBehaviour {
public TextAsset LanguageFile;
private List _languages ;

private void Awake()
{
Language Example = new Language();
Example.LanguageId = 7;
Example.menu.MenuStrings.Add(“İskeğderinoviş”);
Example.menu.MenuStrings.Add(“ŞağmiI”);
Example.menu.MenuStrings.Add(“Şjikovamoğviş”);

    Debug.Log(JsonWriter.Serialize(Example));

}

Log Message :

{“LanguageId”:7,“menu”:{“MenuStrings”:[“\u0130ske\u011Fderinovi\u015F”,“\u015Ea\u011FmiI”,“\u015Ejikovamo\u011Fvi\u015F”]}} UnityEngine.Debug:Log(Object) Localization:Awake() (at Assets/Scripts/Localization.cs:155)
Thanks for your time.

What is incorrect? Json uses Unicode to encode non-ASCII characters. For example, \u011F is the encoding for ğ. It appears to be working correctly to me.

Edit: Here are the syntax diagrams for Json: JSON: The Fat-Free Alternative to XML. It appears that a JSON string can be the actual Unicode letters, or the \uNNNN format. Why JsonFx is using the latter I don’t know. Maybe that’s a setting?