Do anyone have any handy code using JsonFx. I cannot find any docs or good examples?
thanks
Do anyone have any handy code using JsonFx. I cannot find any docs or good examples?
thanks
I would like to subscribe to this thread as I’ve been hunting all afternoon for short example of using JsonFX in Unity 3 and I can’t find one anywhere.
What I would like to achieve specifically is:
I’m pretty new to Unity but I’m guessing that the WWW class is the one to use to post and receive the data (even though I’m worried about the security / sandbox restrictions I read about) - The bit I’m struggling with is how to encode and decode the data in and out using JsonFX.
Thanks in advance
Leon
Hey this is done use LitJson, which is a rather old but working Json script(one file only).
The below code communicates with a java server and the protocolparser is some internal wrapping you should ignore.
IEnumerator generateWTTFiles(){ //IEnumerator
StringBuilder sb = new StringBuilder ();
JsonWriter writer = new JsonWriter (sb);
writer.WriteObjectStart ();
writer.WritePropertyName ("wttids");
writer.WriteArrayStart ();
foreach(int wid in wtts){
writer.Write(wid);
}
writer.WriteArrayEnd ();
writer.WritePropertyName ("langids");
writer.WriteArrayStart ();
int i =0;
foreach(Realm r in Realm.activeRealms){
writer.Write(r.language);
i++;
}
writer.WriteArrayEnd ();
writer.WriteObjectEnd ();
ProtocolParser chunks = NetworkController.QueryServerForWTT();
chunks.writeStringChunk(NetworkController.CHUNK_WTT_REQUEST,sb.ToString());
WWW www = new WWW(NetworkController.wttURL.Replace("$REALM$","dk.test.watagame.com"),chunks.send());
yield return www;
if (www.error != null){
Debug.Log(www.error);
}
ProtocolParser chunksChecker = new ProtocolParser(www.bytes);
string langArr = chunksChecker.getChunkAsString(NetworkController.CHUNK_WTT_RESPONSE);
JsonData langTable = JsonMapper.ToObject(langArr);
foreach(Realm r in Realm.activeRealms){
StreamWriter fileWriter = File.CreateText(Application.dataPath+"/Resources/Languages/"+r.language+".txt");
for(int l = 0; l<langTable[r.language].Count; l++){
fileWriter.WriteLine(wtts[l]+"");
fileWriter.WriteLine(langTable[r.language][l].ToString());
}
fileWriter.Close();
}
}
Thanks for taking the time to post this. I understand however that the LitJson doesn’t work on an iPhone so I believe I can’t use that?
Did you give up on JsonFX (I’m close to doing so…)