JsonUtility - is PlayerPrefs a good choice to store json string ?

Hello guys,

The new JsonUtility class sounds greats to make game save - would PlayerPrefs a good solution to save and load a json string ?

Thx

Maybe if it is very, very short. Otherwise I’d just throw it into a textfile.

BTW, the smallest maximum size for a PlayerPrefs string is 1 MB. Depending on what you’re saving, that could actually hold quite a lot of data.