Hello guys,
The new JsonUtility class sounds greats to make game save - would PlayerPrefs a good solution to save and load a json string ?
Thx
Hello guys,
The new JsonUtility class sounds greats to make game save - would PlayerPrefs a good solution to save and load a json string ?
Thx
Maybe if it is very, very short. Otherwise I’d just throw it into a textfile.
BTW, the smallest maximum size for a PlayerPrefs string is 1 MB. Depending on what you’re saving, that could actually hold quite a lot of data.