.jspre not included in WebGL build when Decompression Fallback is enabled

Unity Version: 2022.3.35f1

I’m trying to build a WebGL project with a plugin I created that uses a .jslib and a .jspre file. The .jslib calls functions from the .jspre file, which contains my .js library.

It works as expected with all of the Compression Formats, but the .jslib cannot find the .jspre library when I build with the Decompression Fallback enabled, so I get a ReferenceError: (library name) is not defined.

I’m trying to distribute this plugin, so I cannot just build without the setting enabled, as some other configurations might require it and I don’t want to cause conflicts.

If anyone has any insight, it would be very helpful.

Thanks!