i have a rigidbody with a box collider as my player. I dont want to use the character controller, but imitate its capabilities.
I can make my player jump by several methods. Adding to
rigidbody.velocity.y = 10;
or
rigidbody.AddForce(Vector3.up * jumpSpeed);
but they happen to jump like its on the moon or something. i want quick fast jumps and lands but only for this gameObject. AND my scale is at default (1, 1, 1)
thank you