jump and land quicker

i have a rigidbody with a box collider as my player. I dont want to use the character controller, but imitate its capabilities.
I can make my player jump by several methods. Adding to

rigidbody.velocity.y = 10;


rigidbody.AddForce(Vector3.up * jumpSpeed);

but they happen to jump like its on the moon or something. i want quick fast jumps and lands but only for this gameObject. AND my scale is at default (1, 1, 1)

thank you

Increase the mass on your players rigidbody.

Can’t you affect the physics with. Physics.gravity = new Vector(0f,-10f,0f);

This is not exact code it is untested. But I gave the whole scene negative y gravity and the character jumps faster or maybe it is just the character jumps higher. hmm…